Update #5.2 bugfixes


  • Extra arms, Extra Tentacles and Extra head are now perks, not mutations, and are gained from tomes of experience.
    Having a purely positive effect made these mutations no-brainers in the mutation pool. Replacing them are 3 new mutations:

  • Ghoulform: Can’t regenerate health over time. +%40 melee lifesteal. Don’t get hungry.
  • Ratform: -3 vision during the day. Sense Food.
  • Frogform: Take .5 damage per turn outside in the sun. Can swim in water. Ignore the effects of rain and acid rain.

  • Druid’s ability, renamed Magic Mastery, now increases the range of all wands by 1, in addition to restoring 5 health on wand use.

  • Jetpack cooldown increased from 30 -> 60
  • Spring boots cooldown increased from 30 -> 60
  • Light wand cooldown increased from 20 -> 30
  • Wand of fire cooldown increased from 20 -> 30
  • Peppermint wand cooldown increased from 20 -> 30
  • Death wand cooldown increased from 20 -> 30
  • Lava bubbler damage decreased from 20 -> 16, but now ignores armor
  • Lava bubbler cooldown increased from 30 ->40

  • HOUND’s now have a bark ability, alerting nearby enemies to your location
  • Cursed Abomination now have a similar ability, alerting nearby enemies

  • Clownaconda hp increased from 40 -> 48
  • Clownaconda damage decreased from 16 -> 14
  • Moose hp increased from 50 -> 55

  • Graveyard now has some more hedge walls
  • Farm treasure vault is less empty, has some decoration
  • Mall’s center food court now spawns with more enemies: 6 “normal” mall enemies and 4 clownacondas, up from just 3 clownacondas

  • Enemies will now always do a minimum of 1 damage, regardless of player armor

  • When instant animations are toggled on, special animations(hellbat, moose, frogs, etc) will happen 5x faster.

  • Silver sickle(previously labeled crowbar) now grants 1 attack and %10 lifesteal. I had forgotten I added this to the graveyard loot pool and it wasn’t finished yet.

  • Weather effects can now change the ambient lighting of the world
  • Most wall structures are now half as high, in order to be less visually obstructive for the isometric camera

  • Fixed a bug where selecting tiles in cast mode or examine mode with the keyboard had their controls inverted
  • Selecting tiles this way will no longer allow for holding keys down, only individual presses

  • Fixed a bug where ambush enemies(roadway mimics) had lighting on their disguise that didn’t match other objects, giving them away. This was not actually fixed in the last version
  • Fixed a bug where units we’re not properly hiding objects in tiles they occupied when asleep.
  • Fixed a bug where some units were not hiding objects (grass,corn) in the tiles they occupied sometimes
  • Fixed a bug where the game would not load save files correctly with the mutant strength mutation
  • Fixed a bug where if the player couldn’t reach an enemy while berserk (A swimming enemy surrounded by water?) the game would lock requiring you to reload.
  • Fixed a bug where ambush enemies (pitdevils) would not spawn all of their vision indicators if they spotted the player sometimes.
  • Fixed a bug where moose could push players into water
  • Fixed a bug where stunned enemies (frozen goo) would spam the action log with the message about being stunned even if they weren’t visible
  • Fixed a bug where the wait keybinding could not be rebound. Added 2 alternate wait buttons, which by default are mapped to “.” and the spacebar
  • Fixed a bug where stationary units (scarecrows) wouldn’t update their vision, meaning they would ignore newly spawned obstacles such as corn
  • Fixed a bug where the player could pause the game while berserking
  • Fixed a bug where the camera wouldn’t update after using a red/blue pill after loading a game

Files

deadland4000-mac-beta.zip 59 MB
Version 12 Jun 25, 2022
deadland4000-windows-beta.zip 49 MB
Version 13 Jun 25, 2022
deadland4000-linux-beta.zip 64 MB
Version 13 Jun 25, 2022

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