Version .32
There are now 3 classes with unique abilities:
The fisherman has an expanded forage pool. It isn't that good right now.
The Barbarian gets +%50 attack haste when they reach %50 health.
The Jester throws ranged pies that have random effects, one of which is Sheepform. It's probably too OP right now.
You can now upgrade units by buying a duplicate unit and dragging it into one you already own. If you merge a third unit, it will become gold and you will get to choose a treasure. There are currently only 3 treasures.
Golden units should also have upgraded abilities, but currently only the tier 1 units do (Squirrel, Black Cat, Wolf, and Giant Rat)
There are now only 2 Scaling Combat stats: Attack Damage and Spell Power.
Dexterity has been removed, but there is now Attack Haste and Spell Haste, which increase the frequency that their respective abilities trigger. I feel this fills the niche for what I intended Dex builds to be, and doesn't take up any screen space making things less cluttered.
Additionally Mana is now shared for entire team, instead of per unit. Teams get 3 mana per Spell Power, per unit. Certain items will also grant units +Mana directly, which just gets added on top.
There's now an autoplayer you can try out that will play the game for you. It might be good for lazy streamers.
There's probably a couple other smaller things too, and a lot of work behind the scenes.
If you have ever played an older version you probably need to press the "Reset Data" Button in the main menu.
Files
Get Auto Adventure
Auto Adventure
Assemble your adventuring party and auto battle against the world
Status | In development |
Author | kcfos |
Genre | Strategy |
More posts
- .32 Quickfix #291 days ago
- .32 Quickfix93 days ago
- Version .31Mar 27, 2024
- Version .30Mar 18, 2024
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