Beta for an autobattler where you can play as a Fisher, Rogue, Barbarian, or Jester, each with their own unique abilities. Face off against monsters and other players.

Click and drag to buy things and press buttons. 

Buy units to add to your team, buy items to feed / equip to your units.

Every unit has 2 stats: Strength and Wisdom. These determine how powerful your attacks and abilities are. Each ability has its own stat scaling that is shown in the info panel.

Units gain experience after battles and from certain items. Some units will evolve after reaching a certain level, becoming more powerful with unique abilities.

Survive through day 9 to win.


There's still game design things I might change with this. Currently after PVE battles your units will only recover 50% of their lost health, but certain foods can "heal" this lost health. This is meant so that PVE fights are always meaningful, but I don't think it feels good right now. 

I think it would work better if PVE battles were optional rather than forced. So maybe in the next version you will have a choice: Do a PVE battle or get a free random item or gain some exp or get some gold. Something like that.


But anyway, Please share your honest and true thoughts.

Updated 12 days ago
StatusIn development
PlatformsHTML5, Windows, Linux
Authorkcfos
GenreStrategy

Download

Download
auto-adventure-windows.zip 18 MB
Version 4 12 days ago
Download
auto-adventure-linux.zip 18 MB
Version 4 12 days ago

Development log

Comments

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(+1)
  • Bird BG gets kind of annoying
  • I kind of hate the dark ritual enchant you get
  • You’re guys leveling up is cool, wish it happened with all the minions (Oh it can!)
  • Attack/defense values are small and kind of unreadable
  • Pretty sure I beat one of your ghost’s kek
  • I played on “very fast”, but I wish there was a bit more effects to tell how much damage was being done. Maybe like some pop-up values?
  • Had the game crash trying to equip bloody axe on my jester
  • Not a fan of having to heal between battles. I forgot to most time because I win 90% of the wild encounters, then forgetting can cause a dumb loss 

Overall it all works, I just wish I had a bit more info about the synergies from the descriptions. Maybe I would get it with more time.