update 3.1



  • Can no longer wait by holding down the mouse and moving the cursor into the player’s tile. Need to start holding already on the player’s tile to wait this way.
  • Can no longer hold move into a “dangerous” tile: tiles that would allow enemies to attack you on the turn you move into them.
  • If there’s only the player animating, the game will no longer process turns twice as fast (compared to when enemies are also animating). The game will instead delay the player’s turn a small amount of time, reducing jarringly fast turn times. 
  • There’s now an option to set animation speed, from 16-64.
  • Banshee health lowered from 30 -> 24
  • Banshee damage lowered from 11 -> 8
  • Banshee now hoards a mushroom, instead of hoarding a rare item
  • Added Substalker enemy to swamp, for now they just have powerful stats and can swim. They also carry a rare item.
  • Experiment now starts with a zomjuice instead of candy bar
  • Berserk now grants 2 attack and 2 armor, instead of just 3 attack
  • Harvester vision range increased to 4
  • Increased the size of the action log
  • Updated discovery UI, should look a little nicer and has an icon indicating the source
  • Changed the sprite for tainted meat.
  • Fixed a bug where stack text in discoveries wasn’t being placed correctly
  • Fixed a bug where meat cleaver was saving as crowbar

Files

deadland4000-mac-beta.zip 59 MB
Version 12 Jun 25, 2022
deadland4000-mac-beta.zip 59 MB
Version 2 Mar 12, 2022
deadland4000-windows-beta.zip 49 MB
Version 3 Mar 12, 2022
deadland4000-linux-beta.zip 64 MB
Version 3 Mar 12, 2022

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