Update #4
Deadland 4000 » Devlog
New update 5/2/2022. Some new stuff, lategame is a bit harder. This is meant to be the demo build for the full game, so the next big update should hopefully be the full release.
Added mythical creatures: These are very rare enemies that will only ever spawn once per game. They each drop a unique item.
- Mothman. Drops Mothman’s mask
- Unicorn. Drops Unicorn horn
- Anticorn. Drops Anticorn horn
- Added a parking lot area that spawns before the mall. It's filled with broken cars, roadway mimics, and lumberlings.
- Main mall enemy pool should now spawn much less abominations compared to other, more challenging monsters. Added Moose and Substalkers to the mall enemy pool.
- Level 3 biomes (Swamp, Highway, Forest) are now 5 zones long instead of 3.
- Cornfield and graveyard biomes are now 5 zones long instead of 3.
- Graveyard should now spawn more food and more enemies.
- Added Will-O’-Wisp to wild swamp biomes and main swamp biome. It produces light, flys, and has a ranged attack.
- Giant toads, banshee toads, and substalkers will now hop at the player, closing distance and dealing a bit of damage
- Starting lab now should generate with more rooms, wider hallways, and lab tiles have been visually updated. Added Goo to the pool of enemies spawned here.
- Suburb houses will now generate with some random furniture.
- Suburb biome will now have a slightly wider variety of enemies encountered.
- Daddy long legs now have a siren ability. They will create an ultrasonic noise that alerts nearby enemies to your location.
- Added freezer vault to wild biomes. Contains a new ranged Ooze enemy
- Added spider house vault to wild biomes.
- Added ghoul cave vault to wild biomes.
- Reworked Hobo’s scavenger ability: Will now scavenge an item every 7 enemies slayed.
- Agent now starts with a red pill and a blue pill instead of a chocolate bar. Red Pill teleports you to a random tile 100-150 tiles north. Blue pill teleports you to a random tile 32-64 tiles south.
- Added red pill and blue pill to the main loot pool as well as the scavenger pool.
- Added detrivore perk to the experience perk pool. It spawns a mushroom every 7 enemies slayed.
- Added stunstick to main lootpool.
- It gains charges from attacking. After 6 attacks the next attack deals extra damage and stuns the target, preventing it from acting for 1 turn.
- When wandering enemies will now have a %10 chance per turn to change wander directions.
- Random rare items (enemies spawned with a gold star) will now have a %45 chance to be an experience book
- Lumberling armor increased from 2 to 3. Health increased from 40 to 44.
- Seraph attack damage increased from 8 to 10.
- Daddy Long legs health increased from 32 to 44.
- Roadway mimic’s damage increased from 6 to 8.
- Damaging enemies in ambush (living scarecrows, mimics) will now cause them to exit ambush.
- Added sound effects for entering day and night time.
- Added compass UI. It will always point north.
- Most guns won’t be able to fire through walls, obstacles, or enemy units anymore
- Jukeboxes can now be turned on to make a loud noise
- Each wild zone will now share the same wild biome in its group.
- Added rock structures to wild zones. These are generated similar to water but they're rocks instead.
- Day and night time will now last 240 turns each, instead of 120.
- You will now be able to name your characters. Theres a random pool of names you can choose from as well.
- The center of the hedge maze is now tiled with indoor wooden flooring
- The pause menu will now display the number of turns taken and real-time taken during a run. A button has been added that pastes the game seed into the clipboard (seed start options coming later)
- Fixed a bug where Seraph’s were not removing their references from old tiles when flying, causing them to be revealed whenever an old tile was revealed.
- Fixed a bug where ambush enemies were not always setting their tile’s collision status back to normal values when the exited ambush, creating empty tiles that could not be crossed.
- Changed some of the UI for casting evokeables
- Giant Moth sprite has been updated
- Goo and Goo Beacon sprites have been updated
- Goo, goo beacons, and blobs now have squishy sound effects
- Giant toads, banshee toads now have croak sounds
- Unequipping items now has a sound effect
- Default settings now start the game with lighting off, and enemy vision on
- Removed the perspective/orthographic camera toggle in the options menu. It was neat to play around with but there were problems with perspective cam that I don’t feel like fixing
- Game has been optimized
Files
deadland4000-mac-beta.zip 59 MB
Version 5 May 02, 2022
deadland4000-windows-beta.zip 49 MB
Version 6 May 02, 2022
deadland4000-linux-beta.zip 64 MB
Version 6 May 02, 2022
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Deadland 4000
Post-apocalyptic survival rougelike
Status | Released |
Author | kcfos |
Genre | Survival |
Tags | Post-apocalyptic, Roguelike, Turn-based |
Languages | English |
More posts
- Valentine's Update Version 1.2Feb 14, 2023
- Halloween Update - Patch 1.10Oct 29, 2022
- Small Patches October 11Oct 11, 2022
- Deadland 4000 Version 1.0 ReleaseOct 07, 2022
- Update #5.2 bugfixesJun 25, 2022
- Update #5.1 bugfixesJun 14, 2022
- Update #5Jun 13, 2022
- Small Update #4.3May 14, 2022
- Small Update #4.2May 11, 2022
- small update #4.1May 09, 2022
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